You can use our GLB to 3DS conversion tool to quickly and easily convert your 3D model files for free. You may upload up to 100 files at one time, and our batch GLB to 3DS converter will process each 3D model and present you with a download link for each file once completed.
Or drag and drop your files here to upload.
A maximum of 100 files can be uploaded at once.
Our 3D model GLB to 3DS tool will load your GLB file and, where supported, attempt to extract all the relevant 3D features, such as geometry, textures, and animations. To access the 3D conversion configuration options, click the button when you have selected your files. The current options support the ability to voxelize your 3D model and more.
Here are two simple steps to convert your GLB to 3DS using our fast and free GLB converter tool.
First, click the "Upload..." button and select your GLB file to upload. Your GLB file will be uploaded to our servers. When the GLB to 3DS conversion has completed, you can download your 3DS file right away.
We aim to process all GLB to 3DS conversions as quickly as possible; this usually takes around 5 seconds; however, this can be longer for certain files, so please be patient.
We aim to provide the best conversion experience. Our tools are under constant review and development, with new features being added every week.
In order to successfully convert an GLB formatted file to the 3DS format, our converter tools will perform several initial checks to ensure the file provided is indeed an GLB file. There are many files out there where the file type extension does not match the data contained within the file. Along with these file type checks, our tools will do additional checks to ensure the file is correctly formatted to match the provided file type. There are many tools out there that do not always create GLB files to the exact specification.
An GLB file is a binary data file containing 3D data that makes up the 3D model, including vertices, faces, texture coordinates, and more. To guarantee efficient conversions, our tool will check all data that is contained within the GLB file and remove any information that is duplicated. This not only ensures the conversion completes more quickly, but also the generated 3DS file size is smaller.
As the 3DS file format does not support material textures, our tool when processing the GLB file will ignore any texture image files that may be present. It will also ignore any texture coordinate information present in the 3D model data.
Now that the data from the GLB file has been processed, our tool can apply any conversion specified options, such as enabling Voxel mode, and with these applied, prepare the data to be converted to the final 3DS file format. Part of this process ensures checking the capabilities of the 3DS format and removing any data that cannot be represented.
At this point, the GLB to 3DS conversion tool will have the 3D model in a state that is ready to be transferred to the 3DS format. Our tool creates the 3DS file, ensuring all the model data is present and is formatted to match the 3DS file specification to ensure the file opens in compatible 3DS file editors.
| Extension | GLB |
| Full Name | Graphics Language Transmission Format |
| Type | 3D Model |
| Mime Type | model/gltf-binary |
| Format | Binary |
| Opens With | Blender, MeshLab |
GLB files are the binary equivalent of the GLTF 3D file format developed and maintained by the Khronos Group. GLB files are designed to be an open and expandable 3D format that can store 3D graphics and their assets, such as textures, animations, and more.
The content of a GLB file is binary and enables highly efficient storage and transmission of 3D data. This efficiency of size, along with its ability to store all the associated assets in the same file, has made GLB files one of the preferred formats for use within 3D web content and other applications.
Due to their open format, GLB files are widely supported by 3D editing software. The format has gained traction amongst videogame developers and other 3D artists as a primary means of exchanging 3D data between different applications.
GLB Converter Capabilities
When converting 3D model or mesh files using our GLB converter, we will attempt to convert color materials into a suitable format for use in the converted file.
| Extension | 3DS |
| Full Name | 3D Studio Mesh |
| Type | 3D Model |
| Mime Type | application/octet-stream |
| Format | Binary |
| Opens With | MeshLab |
A 3DS file is a legacy 3D graphics format originally created for use with the 3D Studio software. Although widely supported at the time, 3DS files have fallen in popularity and have been replaced as the 3D format of choice by more capable formats.
There are considerable limitations when working with 3DS files. One major limitation is the format's use of 16-bit values, which limit the total number of vertices and faces to 65536. This number was plenty large enough when the format was created in the early 1990s but has since become a limiting factor with modern 3D models containing millions of vertices and polygons.
Despite its limitations, a significant number of 3DS models still exist, and there are many 3D modeling packages out there that offer support for importing these files.
Your GLB file will be converted to a 3DS file using our unified 3D model and mesh conversion tool. Our GLB 3D tool performs accurate conversions of 3D elements such as vertices, faces, normals, and relevant material information. As GLB supports color materials and 3DS does not, our tool will not attempt to transfer any color information; your final 3D model will contain geometry data only.